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Skills
  • Strong traditional illustration and drawing skills..
  • Highly proficient in Photoshop, Illustrator, InDesign, 3ds Max, and Maya.
  • 2D art assets from concepting character and environment design to user interface.
  • 3D art assets from character modeling, rigging and animation to environment building and texturing.
  • All areas of art development, from visualization of concept art to the implementation of final art assets, including FX creation, particle systems, sprites, etc.
  • Managing and coordinating art-specific outsourcing and contractor work.
  • Practical experience with various game engines/editors.
  • Strong understanding of art pipelines as a result of more than 10+ years of experience with computer-generated art for games.
  • Comfortable with common asset management tools (SVN, Perforce, Alien Brain, etc.).
  • Working knowledge of Microsoft Office (Word, Outlook, Project, etc.).
  • Bilingual in English and Mandarin Chinese.
Experience
Mumbo Jumbo, Dallas, TX 2006 - Current
Lead Artist, Create 2D and 3D art for console, PC, and IOS games:
  • 2D Concept, Characters, environment, and object design.
  • Storyboard loading screens, maps and in-game graphics
  • 3D Modeling, Rigging, and Animation for character, environment and objects.
  • User Interface design and implementation.
  • UV/Texturing
  • FX/sprites editing and creation.
  • Manage and coordinate art-specific outsourcing and contract work
High Voltage Software, Chicago, IL 2002 - 2006
2D / 3D Artist
  • Produce 2D concept art of characters, environments, and objects.
  • Develop storyboard for loading screens, maps and various in-game graphics
  • Animated sprites and effects in 2D
  • Modeled characters, environments and objects in 3D
  • Texture painting and rigging
  • Designed and implemented user–interface pieces, including logos and icons
Freelance Illustrator, New York, NY 2001 – 2002
Illustrator  
  • Created 2D illustrations for the following publication and design studios:
    • BE Magazine, 2002 Editorial Illustrations.
    • MH-18 Magazine, 2001 Editorial Illustrations.
    • The Limited Express , 2001 Illustrator and Design Assistant.
    • Club Monaco, 2001 Illustrator.
Calvin Klein, Inc., New York, NY 1998 - 2001
Fashion Illustrator - CK Design Dept.  
  • Visualization for men’s and women’s fashion apparel/accessory design collections for presentation and production
EDUCATION
New York University SCPS New York, NY Fall 2001
Certificate in Computer Animation Using Maya  
   
University of Texas, Austin Austin, TX Spring 1993
Bachelor of Fine Arts  

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