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Resume___
 
Skills
  • All areas of art development, from visualization of concept art to the implementation of final art assets, including FX creation, particle systems, sprites, etc.
  • Designing 2D and 3D in-game art assets, including character design, environment building, texturing and user-interface design.
  • Managing and coordinating art-specific outsourcing and contractor work.
  • Highly proficient in 3ds Max, Maya, Photoshop, Illustrator and Painter.
  • Practical experience with various game engines/editors.
  • Strong understanding of art pipelines as a result of more than six years of experience with computer-generated art for games.
  • Comfortable with common asset management tools (Perforce, Alien Brain, etc.).
  • Working knowledge of Microsoft Office (Word, Outlook, Project, etc.).
  • Bilingual in English and Mandarin Chinese.
.......Shipped Titles
  • LUXOR 4 (PC - November 11, 2008)
  • 7 Wonders of the Ancient World (DS, PSP - Sept 18, 2007)
  • Luxor: Pharaoh’s Challenge (PS2, PSP - Nov 20, 2007)
  • NEOPETS: CODESTONE QUEST (PC - September 11, 2007)
  • Myth Match (PC - December 21, 2006)
  • Platypus (PSP - November 14, 2006)
  • Luxor: Wrath of Set (PSP - November 14, 2006)
  • Family Guy (PS2, Xbox, PSP - October 17, 2006)
  • Tony Hawk's American Sk8land (Nintendo DS - November 15, 2005)
  • Kids Next Door - Operation: VIDEOGAME (PS2, Xbox, GC - October 11, 2005)
  • Duel Masters: Cobalt (PS2 - November 2, 2004)
  • Leisure Suit Larry: Magna Cum Laude (PS2, Xbox, PC - October 13, 2004)
Experience
Mumbo Jumbo, Dallas, TX 2006 - Current
Lead Artist
  • Manage and coordinate art-specific outsourcing and contract work
  • Concept characters, environments, and object design in 2D
  • Storyboard loading screens, maps and in-game graphics
  • Model characters, environments and objects in 3D
  • Apply UV/Texturing
  • Create and edit FX/sprites
  • Design and implement user-interface
High Voltage Software, Chicago, IL 2002 - 2006
2D / 3D Artist
  • Produce 2D concept art of characters, environments, and objects.
  • Develop storyboard for loading screens, maps and various in-game graphics
  • Animated sprites and effects in 2D
  • Modeled characters, environments and objects in 3D
  • Texture painting and rigging
  • Designed and implemented user–interface pieces, including logos and icons
Freelance Illustrator, New York, NY 2001 – 2002
Illustrator  
  • Created 2D illustrations for the following publication and design studios:
    • BE Magazine, 2002 Editorial Illustrations.
    • MH-18 Magazine, 2001 Editorial Illustrations.
    • The Limited Express , 2001 Illustrator and Design Assistant.
    • Club Monaco, 2001 Illustrator.
Calvin Klein, Inc., New York, NY 1998 - 2001
Fashion Illustrator - CK Design Dept.  
  • Visualization for men’s and women’s fashion apparel/accessory design collections for presentation and production
EDUCATION
New York University SCPS New York, NY Fall 2001
Certificate in Computer Animation Using Maya  
   
University of Texas, Austin Austin, TX Spring 1993
Bachelor of Fine Arts  

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