Resume___ |
| |
| Skills |
- All
areas of art development, from visualization
of concept art to the implementation of final
art assets, including FX creation, particle
systems, sprites, etc.
- Designing
2D and 3D in-game art assets, including character
design, environment building, texturing and user-interface
design.
- Managing
and coordinating art-specific outsourcing and
contractor work.
- Highly
proficient in 3ds Max, Maya, Photoshop, Illustrator
and Painter.
- Practical
experience with various game engines/editors.
- Strong
understanding of art pipelines as a result of
more than six years of experience with computer-generated
art for games.
- Comfortable
with common asset management tools (Perforce,
Alien Brain, etc.).
- Working
knowledge of Microsoft Office (Word, Outlook,
Project, etc.).
- Bilingual
in English and Mandarin Chinese.
|
| .......Shipped
Titles |
- LUXOR
4 (PC - November 11, 2008)
- 7
Wonders of the Ancient World (DS,
PSP - Sept 18, 2007)
- Luxor:
Pharaoh’s Challenge (PS2, PSP
- Nov 20, 2007)
- NEOPETS:
CODESTONE QUEST (PC - September 11,
2007)
- Myth
Match (PC - December 21, 2006)
- Platypus (PSP
- November 14, 2006)
- Luxor:
Wrath of Set (PSP - November 14, 2006)
- Family
Guy (PS2, Xbox, PSP - October 17,
2006)
- Tony
Hawk's American Sk8land (Nintendo
DS - November 15, 2005)
- Kids
Next Door - Operation: VIDEOGAME (PS2,
Xbox, GC - October 11, 2005)
- Duel
Masters: Cobalt (PS2 - November 2,
2004)
- Leisure
Suit Larry: Magna Cum Laude (PS2,
Xbox, PC - October 13, 2004)
|
| Experience |
| Mumbo
Jumbo, Dallas, TX |
2006
- Current |
| Lead
Artist |
- Manage
and coordinate art-specific outsourcing and
contract work
- Concept
characters, environments, and object design in
2D
- Storyboard
loading screens, maps and in-game graphics
- Model
characters, environments and objects in 3D
- Apply
UV/Texturing
- Create
and edit FX/sprites
- Design
and implement user-interface
|
| High
Voltage Software, Chicago, IL |
2002
- 2006 |
| 2D
/ 3D Artist |
- Produce
2D concept art of characters, environments,
and objects.
- Develop
storyboard for loading screens, maps and various
in-game graphics
- Animated
sprites and effects in 2D
- Modeled
characters, environments and objects in 3D
- Texture
painting and rigging
- Designed
and implemented user–interface pieces,
including logos and icons
|
| Freelance
Illustrator, New York, NY |
2001
– 2002 |
| Illustrator |
|
- Created
2D illustrations for the following publication
and design studios:
|
- BE
Magazine, 2002 Editorial Illustrations.
- MH-18
Magazine,
2001 Editorial Illustrations.
- The
Limited Express ,
2001 Illustrator and Design Assistant.
- Club
Monaco,
2001 Illustrator.
|
| Calvin
Klein, Inc., New York, NY |
1998
- 2001 |
| Fashion
Illustrator - CK Design Dept. |
|
- Visualization
for men’s and women’s fashion apparel/accessory
design collections for presentation and production
|
| EDUCATION |
| New
York University SCPS New York, NY |
Fall
2001 |
| Certificate
in Computer Animation Using Maya |
|
| |
|
| University
of Texas, Austin Austin, TX |
Spring
1993 |
| Bachelor
of Fine Arts |
|
|
|